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This was so cute! 11/10 <333

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arrrggg this is too cute! 10 frogs out of 10

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The art of Toad and his other friends was very cute and soothing to play. The combination of sentence rearrangement and snake game was very interesting, and I enjoyed choosing English words as my body gradually grew longer and the difficulty level increased. And the ending from the phone call with the owl was so good that I couldn't help but scream.

Toad seems a bit laid back, but I felt that he is a person who is liked by all his friends and shares his happiness with them all, and the ending scene made me happy too. I wish everyone happiness in the future!

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I beat it with zero naps and only one major mistake!

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Great game dev, really enjoyed it. if you want to increase the difficulty, you may want to add snake-body collision so that the snake can't go through itself! Loved every minute of it!

Glad you enjoyed it! Thank you for playing!!

There is supposed to be snake-body collision. At least "it does on my machine" (Chrome/Firefox) Would you mind telling me when you were able to go through your tail?

Tail

Hi Dev, I am playing on Chrome, not sure if this makes a difference, but please see the screenshot. I could go through the tail at any stage.
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oh rats—ok I'll try to reproduce on my end and see if I it can be fixed. Thank you for sharing! please play on the honor system ;)

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The great concept but the game looks a bit too hard in my opinion. You shouldn't make any mistakes?

Thanks for playing!!

I find speaking on the phone incredibly stressful. This is meant to capture that feeling. To make things a bit easier, after each 'nap' (fail) the snake tail resets and you replay the same call (instead of starting the game over)

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I love the mood of this game!  The wiggle art and piano sounds work perfectly with the atmosphere.  I did have some trouble figuring out that the conversation mechanic was a snake game at first - I thought I had to drag word bubbles somewhere.  I didn't quite understand what the "notes for a great call" were for - you can't reference them during the call, but even so the "correct" choices seem obvious.  The "wrong" words in a call were really funny though, I got a few wrong just to see where the conversation would go.  Well done on a fun, short game!

Thanks for playing!! I'm glad you enjoyed it :)

All great points! I was hoping for the dialogue to run off an 'adventure' style text interpreter, but ran out of time. The 'notes for a great call' were a way to keep people on track with the new linear conversation. I think it helps give people a heads up about the call direction, but like you mentioned, the 'correct' choices should be obvious.